Source Code for asteroid.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class asteroid : MonoBehaviour {
public float speed = 10.0f;
private Rigidbody2D rb;
private Vector2 screenBounds;
// Use this for initialization
void Start () {
rb = this.GetComponent<Rigidbody2D>();
rb.velocity = new Vector2(-speed, 0);
screenBounds = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, Camera.main.transform.position.z));
}
// Update is called once per frame
void Update () {
if(transform.position.x < screenBounds.x * 2){
Destroy(this.gameObject);
}
}
}
Source Code for deployAsteroid.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class deployAsteroids : MonoBehaviour {
public GameObject asteroidPrefab;
public float respawnTime = 1.0f;
private Vector2 screenBounds;
// Use this for initialization
void Start () {
screenBounds = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, Camera.main.transform.position.z));
StartCoroutine(asteroidWave());
}
private void spawnEnemy(){
GameObject a = Instantiate(asteroidPrefab) as GameObject;
a.transform.position = new Vector2(screenBounds.x * -2, Random.Range(-screenBounds.y, screenBounds.y));
}
IEnumerator asteroidWave(){
while(true){
yield return new WaitForSeconds(respawnTime);
spawnEnemy();
}
}
}